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Old Jun 13, 2007, 02:35 PM // 14:35   #361
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Quote:
Originally Posted by spawnofebil
Monk energy management:

Blessed Signet
Scribe's Insight
Zealous Benediction
Peace and Harmony
Healing Light

4 are elite, the other one requires you to have huge numbers of maintained enchantments to be effective, and the only playable one is Zealous Benediction.

Oh, and the only core one is Blessed Signet, the most inflexible one.

Monks would KILL to get something as good as SoLS.
They are also one of the only remaining unbalanced caster classes in the entire game, but are a necessary evil and play a vital role. All I am asking for is more flexibility in the class, its not rocket science.
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Old Jun 13, 2007, 02:36 PM // 14:36   #362
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Quote:
Originally Posted by .defekt
WHAT?! Do you even know how to play Guild Wars?

Firstly. Signet of Humility can be MAINTAINED on a target, FOREVER

Secondly. Buffing the cast makes it even harder to shut down.

Thirdly. WHAT?! So dependant on elite skills?! Are you serious? Elite skills are a MUST HAVE on EVERY SKILL BAR. Have you only JUST started Guild Wars or something? Wow. That's the stupidest thing I've ever heard.
Yeps i know how to play Gw Signet can only be maintained 13 out of every 20 seconds on 1 target, ud require another skill to keep it up periminently on just 1 foe. Its still only 1 foe! Maybe if u werent so dependent on using Dragonslash to keep ur build running ud learn that the more skills u use to counter a foe the less u have to deal damage. Its no different than getting diversion put on u at just the wrong time (for you). Shutdown is a style of play that mesmer skills are best at.

Elite skills are Superior skills, but they alone are not MUST have skills, they are powerful yes, but u can live without them if u have to, and if u cant then ur not a good player.
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Old Jun 13, 2007, 02:37 PM // 14:37   #363
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Quote:
Originally Posted by Dagoth Umbra
OOH, ya, I didn't think about that, but Red-Tide made a valid point. Nerfing armor buffs could seriously screw DoA and HM players, another reason to seriously reconsider that nerf. If these armor buffs are too powerful in PvP, make skills that can remove them.
[card]Weaken Armor[/card]

lol.
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Old Jun 13, 2007, 02:39 PM // 14:39   #364
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Quote:
Originally Posted by sixdartbart
Dude these updates haven't even been Incorporated yet.
GG one the 1 hydra though. lol
Ok, so I'm a moron. LOL.

But still, the new build I tried does not depend on more than one armor skill, and so should still work after the dev update is added.

BTW, when is this Dev update being incorporated into the game?

Last edited by dts720666; Jun 13, 2007 at 03:05 PM // 15:05..
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Old Jun 13, 2007, 02:52 PM // 14:52   #365
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Quote:
Originally Posted by Dagoth Umbra
Actually Evilsod, Gaile said Cripshot was an "Alternative" to Burning Arrow, not a rival, and although it could be construed as the same thing, it could also and more likely be construed as she was saying it is now at least a viable elite to bring again. If you aren't even able to quote right, why should anyone listen to anything you have to say, especially when you are so foul and b****y, and in reality being the one talking out his arse? And the truly pathetic thing is, you were particularly nasty to Gaile about something you misinterpreted, and which she did not say.
Alternative... rival... whatever. They mean the same thing. You managed to write a whole post attempting to insult me for something that you said yourself could be interpreted the same way. The truly pathetic thing here is you.

The only monk skill they buffed i give a damn about is Strength of Honour. And thats because i use it on Dunkoro on all my melee PvE characters. But its still a bit random...

Quote:
Elite skills are Superior skills, but they alone are not MUST have skills, they are powerful yes, but u can live without them if u have to, and if u cant then ur not a good player.
Ok now that is the dumbest thing i've ever read...
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Old Jun 13, 2007, 02:54 PM // 14:54   #366
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Quote:
Originally Posted by spawnofebil
Monk energy management:

Blessed Signet
Scribe's Insight
Zealous Benediction
Peace and Harmony
Healing Light

4 are elite, the other one requires you to have huge numbers of maintained enchantments to be effective, and the only playable one is Zealous Benediction.

Oh, and the only core one is Blessed Signet, the most inflexible one.

Monks would KILL to get something as good as SoLS.
monks get a lot of powerful heals at 5e cost. divine favor can nearly double the power of a heal, even moreso on healing touch. half the class's skills are energy management in that regard. necros would kill for some extremely effective 5e cost skills hehe
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Old Jun 13, 2007, 02:57 PM // 14:57   #367
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Actually Ecklipze, I meant skills that could completely remove the buffs, but ty for reminding me, and potentially everyone else if they would bother to look, of a skill that could help them deal with the heavily buffed players in RA or AB. What is particularly irritating is all the people screaming nerf, instead of changing their builds to counter the current meta-game, and storing their current builds until the meta-game changes.
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Old Jun 13, 2007, 03:00 PM // 15:00   #368
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10 more pages and yet again in none of them a explaination for the armor nerf typically anet.
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Old Jun 13, 2007, 03:00 PM // 15:00   #369
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Maybe if [wiki]Crippling Shot[/wiki] = [wiki]Crippling Slash[/wiki](..and begins Bleeding for 10...22 seconds) it would be a worthy alternative. Just my 2 cents.
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Old Jun 13, 2007, 03:03 PM // 15:03   #370
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Quote:
Originally Posted by Smilin' Assassin
*Beguiling Haze has been one of my fave Elites since it was last buffed, despite such little return for a large investment .. thought I was the only one to use it ~ so can expect some company now:}
*nerfing Return is a step in the right direction, but I think a more elegant solution would be to swap its description with Shadow Meld, see if it's worth an Elite slot for those who've abused it .. and Shadow Meld as nonElite might actually see some use ~
*lookin forwards to playin w/ Expunge & SiphonStrength :}
I used Beguiling haze occasionaly. Silencing weapon FTW!

I'd still use Return if it was elite. I love it that much.

Siphon strength was already a cool skill, just not used much. now's even cooler

Armor was nerfed because of invinci eles. There were counters to them in 7 different classes, but nobody bothered to use them.

Last edited by Retribution X; Jun 13, 2007 at 03:07 PM // 15:07..
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Old Jun 13, 2007, 03:04 PM // 15:04   #371
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Quote:
Originally Posted by NekoZ
Maybe if [wiki]Crippling Shot[/wiki] = [wiki]Crippling Slash[/wiki](..and begins Bleeding for 10...22 seconds) it would be a worthy alternative. Just my 2 cents.
It already pretty much gives poison on hit since the only time anyone ever uses it is with Apply Poison. Giving it bleeding too would make it too powerful as a form of pressure.
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Old Jun 13, 2007, 03:07 PM // 15:07   #372
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A warrior can use Apply Poison too =p
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Old Jun 13, 2007, 03:09 PM // 15:09   #373
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Excellent Update! Good work Anet! About time.
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Old Jun 13, 2007, 03:09 PM // 15:09   #374
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Quote:
Originally Posted by Raising
I bet she would do a better job, only needed to spend a few hours on any forum and see what the community complains about..
I think a point that a lot of people don't understand is that what the community wants isn't always best for the game. When it comes to dealing with the community, those who shout most often and loudest are heard the above the others, but having a big voice does not necessarily indicate a true wisdom. Giving someone exactly what they want is also not necessarily what is best for them. Think of it this way, if a dog begs for a chocolate bar, do you simply start feeding him chocolate until he doesn't want it anymore? Humans may have higher levels of rationalization than animals, but they still suffer from the same flaws often due to their primal nature.
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Old Jun 13, 2007, 03:13 PM // 15:13   #375
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this update will only make it harder for me as an ss necro in hero battles

why the increased energy cost of ss? =(

i hoped assassin would have got a bigger nerf
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Old Jun 13, 2007, 03:22 PM // 15:22   #376
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Hmmm i like this update ALOT.

Everyones complaining mesmers buffs are too powerful, but in reality they LOWERED mantra of Persitence and made Conjure Phantasm + Nightmare longer to compensate.

PvE do get nerfs. Who remembers the old MM nerf?? I used to be with my friend he'd have like 50 minions rampaging through PvE. That wasnt for PvP.

Then Soul Reaping was an update for BOTH sides of the game, PvE Relied on it to SPAM skills on the monsters having a constant flow. They are making the game more challenging thus more fun.

Trade chat is something i've ALSO seen complaining about too much. There is something called PARTY SEARCH. In there there is a Tab called " TRADE " Which makes it EASY to find things your looking for. Stop complaining and START TO USE IT! The all chat change is for the better!. PvE people are also complaining about Skill Nerfs, That is why GWEN will have 100 + PVE ONLY SKILLS! So STOP WHINING and be patient.

Im happy with these buffs + nerfs. Even the Armor nerf. I think its HILARIOUS that PvE people are complaining that the armor buff will ruin Hard Mode when in reality it wont -.- What you were using in Hard Mode was WAY Overpowered and defensive. I mean literally even in RA, Ab, PvE + HB You see the E/D With like 4 invinci enchants then 2-3 support enchants thus making him INVULNERABLE. So that armor "nerf" is a BALANCE to an UNFAIR build.

So this update OVERALL in the OVERALL Community was FOR THE BETTER. So like it or not it is for the better on BOTH sides. Why do you think they didnt nerf SF? Its running rampant in PvP BUT PvE Needs it as a NECESSITY So ANET is trying to help both sides of the game.

The SS energy cost increase was becuase Soul Reaping is designed better now. 3 times soul reaping in 15 seconds is PLENTY of energy. 1 hit of energy from Soul Reaping in every 5 seconds isnt enough because say your facing a group of 4 mosters/people and 3 die, your only getting what 10 energy from SR? Now you can get 30 energy which in reality HELPS more.

Last edited by wick; Jun 13, 2007 at 03:26 PM // 15:26..
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Old Jun 13, 2007, 03:29 PM // 15:29   #377
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(posted this in another thread but maybe it should go here for the devs - hopefully - to read and think about)

From what I've read, players using stacking armor buffs is really only massively problematic in PvP, right? Of course, it should be expected in a PvP match of any sort that the players would be far superior and more intelligent that AI in PvE, but whatever.

If this is the case, how about this for a solution? In PvE there are areas in missions that have conditionals placed on the players. Movement slowed, healing less effective/health or energy degen, +XX to hp, etc. Why couldn't there be something of that nature in PvP to help alleviate the uber armor stacking instead of enacting a change scross the board that also hurts PvE? Seems to me that the coding would be less, the effect more evenly distributed (everyone gets a max of +25 to armor while in that zone/Hall/wherever, for example), and more of a BALANCE achieved where it needs to be rather than penalizing those where it doesn't.

Sometimes the simplest solution is the best, after all.

But, if a cap is still desired, then please make it a more reasonable number or you'll be re-writing a lot of skills.

********

I played a monk/nec all through Prophecies a while ago (she has since retired, fool that I was to delete her before the titles were enacted!). Her only damage/attack/defense skill was SS, everything else was Heal. From a roleplay viewpoint, it fit her 'backstory' and was extremely effective ........ I think she could still achieve respectable results regardless of the "nerf". In fact, her little sister is training to do just that since everyone says SS has been so horridly watered down and "zomg ruint!".

Elites are a great boon IF you know how to play your profession already. Think outside the box, folks! If you're going to rely on one or two skills and simply cannot roll out of bed to face another day if they've been lessened in some way, maybe you shoulkd re-evaluate your style of play. Sure, many skills are ho-hum at best. Look at combinations, think of weird pairings. Who knows, you may come up with something that is far more powerful and effective than even the devs could dream. (Just don't announce it too loudly or it'll be next week's cookie cutter and subject to change. )

~Falcon
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Old Jun 13, 2007, 03:30 PM // 15:30   #378
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Quote:
Originally Posted by XvArchonvX
I think a point that a lot of people don't understand is that what the community wants isn't always best for the game. When it comes to dealing with the community, those who shout most often and loudest are heard the above the others, but having a big voice does not necessarily indicate a true wisdom. Giving someone exactly what they want is also not necessarily what is best for them.
QFT

There is no place here for agression or insults. Just because you (those of you who abuse others on the internet) rant and abuse other posters loudly doesnt make you right or give you the right. Discuss instead. If you cant discuss then dont participate.

Quote:
Originally Posted by holymasamune
Would be nice to have separate buy and sell channels, but how many people are actually going to respect that?
That is the crux of the problem, both in terms of spam and this bad attitude we are seeing from people posting here slagging off ANet for its updates.

The people spamming and being rude in posts are not respecting other people.

(rest of the post refers specifically in terms of spam)

That includes, those of us with no interest in buying/selling; other sellers and wait for it... buyers!

Sadly irregardless of what trade tools there are people who are disrespectful and will always be disrespectful. (that being said, efficent tools are always useful)

That is why dealing with spammers requires a mindset and attitude change.

How is that done? By ANet actively promoting the fact that spam will no longer be tolerated and that suspensions will take place if this is flaunted.

As someone pointed out..if it is possible to spam 3 messages in a row before being hit with the inbuilt game spam alert.. This could be another potential easy update for Anet to consider - so that you actually can't post more than 1 message in a row.

A little bit of respect goes a long way.


(or of course this post could be as ignored as my last one in this thread asking people to reflect on this wisdom (or lack of) before they abuse ANet staff.) *sigh*

Last edited by Gawa; Jun 13, 2007 at 03:41 PM // 15:41..
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Old Jun 13, 2007, 03:31 PM // 15:31   #379
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I'll say this. 15 seconds
__________________

Gladiator's Arena > you
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Old Jun 13, 2007, 03:45 PM // 15:45   #380
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Quote:
Originally Posted by wick
PvE do get nerfs. Who remembers the old MM nerf?? I used to be with my friend he'd have like 50 minions rampaging through PvE. That wasnt for PvP.

Im happy with these buffs + nerfs. Even the Armor nerf. I think its HILARIOUS that PvE people are complaining that the armor buff will ruin Hard Mode when in reality it wont -.- What you were using in Hard Mode was WAY Overpowered and defensive. I mean literally even in RA, Ab, PvE + HB You see the E/D With like 4 invinci enchants then 2-3 support enchants thus making him INVULNERABLE. So that armor "nerf" is a BALANCE to an UNFAIR build.

So this update OVERALL in the OVERALL Community was FOR THE BETTER. So like it or not it is for the better on BOTH sides. Why do you think they didnt nerf SF? Its running rampant in PvP BUT PvE Needs it as a NECESSITY So ANET is trying to help both sides of the game.
My eyes.

Actually, Minion factory was a popular build for GvG before it was nerfed.

And the eles were easly killed off. 7 professions had a counter to them. Yet the skills get nerfed because people are too lazy to put them in.

PvE doesn't need SF. they've got better skills. You yourself said that they nerfed Soul Reaping because it was overpowered in PvE. Well, SF is overpowered everywhere, but that doesn't mean crap.
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